![]() "Having a 3rd one in the middle just muddles it up in how it plays, as well as visually. ![]() ![]() This design choice ensures the player gets a strong sense of the difference between the two. Having seen the game a few times now, I sifted through their answers and found the following highlights:Īrmor in Skyrim will be handled similarly to how it was in Oblivion. ![]() In a fan interview for the official Bethesda forums, Skyrim game director Todd Howard, lead designer Bruce Nesmith, and lead artist Matt Carofano shared some new details about some of the finer points of the upcoming RPG. ![]()
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